Why is thrilling and spooky better without graphic blood and
gore?
The best kind of scary is not explicit, but is left to the
imagination.
Achieving
scary is more of an art, than a science, especially since what is scary to one may
be just dumb to another. In the author’s
book of fright, broad rules with general applications are few and far between. While most formulas for fear quickly lose
potency with age and use, there is an old proverb that is always sound advice: There is more scare in the anticipation, than
in the revelation.
It is always what we don't know that is scariest! |
When a
threat is left to the imagination, we all tend to imagine the worst, meaning
our own personal version of the worst, and scary is a personal affair. Very early in childhood, we are all
introduced to scary. We know so little
about the world in general, but we don’t lack for imagination. It is actually a miracle that we don’t scare
ourselves to death before we can grow up.
We grow up
by learning the rules that govern the real world. Whether those rules are actually correct is
not relevant. What’s important is that rules define the world, giving us a false sense of stability and
certainty. As adults, we don’t need to use our imaginations. We already know the rules
of reality. But, when we allow our imaginations to wander, we find that scary is still there.
Nothing has changed, not really.
Scary is
child’s play—it has always been child’s play. Some of the scariest games are the ones we
played as children. In telling scary stories,
we just have to remember how to play those games again.
#
Slowly, I
pushed the door open, straining to see into the bedroom without actually
stepping in. The door opened wide, all
the way to the sliding closet doors behind it.
I could see that both closet doors were closed, so I knew there was
nothing immediately behind the door I was pushing, but I had no idea what might
be waiting in the closet. The hallway
lights were off, but there was still enough light behind me to cast a black pillar
across the room and onto the far wall.
Nervously, I crouched to minimize my dark shadow, knowing there were
hidden eyes watching me, waiting for my next move.
Watchers are watching! |
I could feel those eyes heavy upon
me, drilling holes through me. I
couldn’t see the watchers, but I knew they could see me. Each one waited for me to carelessly stray
too close, where I would be easy prey.
It was mandatory that I see or hear each one first, before I came within
reach. The sense of doom was
palpable. So many times, I had
tried. So many times, I had failed.
Reaching carefully around the
corner into the room, I flipped the light switch, hoping a light might come on,
but nothing happened. Though it was
hopeless, I flipped the switch a couple more times, thinking it might elicit a reaction
from someone in the room--still nothing.
Except for a dim lamp, stuffed under a red sheet in a far corner, the
room was dark and hidden in heavy shadows--nothing moved. A blanket hung across the outside window,
blocking all daylight. Another blanket
hung from the non-working ceiling light across to one end of the window blind,
completely hiding one corner of the room.
Evil can see in the dark |
This was a new configuration. I didn’t know what to expect. Dropping down to hands and knees, I tried to
see under the beds, but blankets on both beds hung all the way to the
floor. Hoping to see underneath, I flipped
up a corner of the blanket on the bed by the door, but it was too dark to see
anything. Holding my breath, I listened
for any sound that might betray a nearby watcher, but heard nothing.
The first move had to be mine. Standing, I leaned into the room. Piles of blankets and pillows covered the bed
to my right. I decided not to go that
way--who knew what was under those piles.
Sliding into the room with my back
against the closet door, I kept a hand on its handle to prevent anyone from
sliding it open from inside. I stepped
quickly to the middle of the wall on the other side. Back to the wall, facing out, I watched for
any movement, listened for any noise. I
was now close enough to the second bed that with a quick step, I could hop on
top. This bed had no blankets or pillows
on it that might be hiding someone--it looked safe. I stepped forward, getting ready to jump, but
a hand suddenly shot out from under the bed, grabbing my ankle. I yelped in surprise as I stumbled and fell. Already, they had me, and I hadn’t seen it
coming.
#
In a sudden rush, the tension was
released. I was safe once more. Of course, I had never really been in
danger--it had just felt that way. And
that was the fun of our small haunted house.
This was a game invented by our
cousins, Sandra and Steven, fraternal twins.
When they came to our house, there was usually something scary going on,
and one of our favorite games was “Haunted House.” Because the grownups didn’t want us
ransacking the entire house, it was really just a haunted bedroom, but that was
all we needed to create some serious haunting.
The rules of the game were
simple. One kid was sent away to wait in
the front room while all the other kids turned a bedroom into a haunted
house. When someone in the haunted house
yelled, “Ready,” the designated victim would try to find (see or hear) all the
monsters hidden around the room before one of them could grab the victim by
surprise. Everyone enjoyed the mystery
and suspense of being the victim. It was
a challenge trying to anticipate where all the monsters would be hidden. Sometimes a monster would be put in an
obvious place to distract the victim from another monster carefully hidden
nearby.
We all enjoyed being monsters
too. It took a lot of creativity to not
do the same thing every time--there was no mystery or suspense in repeatedly doing
the same thing. In addition, a good
haunted house required more than just mystery and suspense. In order to be really scary, a good haunted
house, or a good horror story, needs one or both of the following: (1) a grave threat from a hidden source of danger,
and/or (2) a warping or distortion of something that is normally familiar and
friendly.
The victim in a haunted house (or
the reader of a horror story) must feel a personal threat (either to him or
herself directly or to a significant other, like the story’s main
character). The more significant the danger,
the scarier the threat, with life and death threats being among the scariest. A good horror story creates a bond between
the reader and the character at risk, so the threat will hang heavy over the
reader as it hangs heavy over the character in the story.
One way to make a hidden danger feel
eminent, or to increase the sense of alarm, is to create a sense of revulsion
through a warping or distortion of the familiar. Few things are more fascinating, and at the
same time more scary, than something familiar, even mundane, that has been
horribly warped or distorted to the point of being painfully repulsive. Even without feeling a direct personal threat
to oneself, or a significant other, an encounter with a repulsive distortion of
the familiar can elicit gut wrenching feelings of disgust and fear. This has been done successfully with clowns,
birds and even mothers.
When it comes to scary, a subtle
presentation of a hidden danger coupled with a distortion of the familiar will
beat a stream of blood and gore every time and will keep your readers (victims)
coming back again and again. Though you
will need to be creative in building the mystery and suspense anew in each new
story (even each new chapter), your readers will love you for it. Good haunting! Good horror!
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